Standard+Two

** 2. Design and Develop Digital-Age Learning Experiences and Assessments **
==== Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: ====

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
==== b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress ====

d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
When I look at a curriculum, the mission statement must be created that will address the needs of society. It should be written in a way to allow for the development of a curriculum using tools to prepare them for the work place. We must be able to evaluate the needs of the learners with the available resources of the school. The document [|linked here]illustrates a short discussion between a classmate and I about this issue. Many people ask if "gadgets" are important enough to spend time and money on during the class day. Maybe we should spend more effort on content alone. The [|document]located here discusses the need to include technology in our curriculum. I need to develop a Curriculum plan for my classes that is rich not only in content covering the standards required by our Board of Education but also satisfying the technology standards desired by desired by society. Both groups have valid concerns that need to be addressed. As this document states it is getting more difficult to meet AYP; we must develop tools that help and/or encourage efficiency. I need to allow for the use of all sorts of various tools. The curriculum also needs to be flexible enough to allow for the possibility of new technologies to be utilized. [|Earth Science Curriculum Plan] is the document made in my Curriculum Development and Evaluation course. One of the tools that can be used is an electronic test management system as described with this document. . This document discusses the use of a electronic database and test management system to create an environment to allow for the use of technology to administer and keep track of scores and compile reports related to standards. This system allows the student to work in an electronic environment to allow for quick feedback. This allows for the teacher to create both formative and summative tests. This is an important improvement over traditional interactions between teacher and students. In another example of a digital learning environment I used a video production to do a book report to illustrate how technology might be used. I read a book dealing with video games and learning. This video shows me playing a game and discussing the game and how it relates to the book. It can be found at [|Video_Games_Book_Report.wmv].

This is an assignment that looks at the possibilities of an open source program like Blackboard or WebCT. This would provide a cheap alternative to other more costly programs like Blackboard. In April of 2011 I have had other teachers ask me about Moodle. This leads me to think about the need for a program like Moodle to help manage the electronic environment of a class.

I also found a website called [|WizIQ] where the teacher/moderator can conduct a class and have a online interaction between themselves and other students.

media type="file" key="Blabbering Macey.wmv" width="300" height="300" This is a site that may prove to be a useful little gadget. A student or teacher could use this to create a device to deliver a report, present information, or receive material in order to relieve the tedium of regular classes.

PowerPoint is another software program used to present information to large and small audiences. The one created here demostrates the use of technolgy to present content but also can be used as a tutorial on the electron filling order for an atom.
 * For these to work properly they need to be downloaded all to the same directory. There are links inside them that look for them to be at certain locations . Please open the PTOEIntro.pptx first. ||
 * [[file:PTOEIntro.pptx]] || [[file:PTOEHub.pptx]] || [[file:Uranium.pptx]] || [[file:Help.pptx]] ||